An abstract spatial device for human behavior models, user performance data collection, and game control user interface

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TypeArticle
Proceedings title20th Annual Conference on Behavior Representation in Modeling and Simulation 2011, BRiMS 2011
Conference20th Annual Conference on Behavior Representation in Modeling and Simulation 2011, BRiMS 2011, 21 March 2011 through 24 March 2011, Sundance, UT
ISBN9781618390745
Pages201206; # of pages: 6
SubjectACT-R; Building blockes; Cognitive model; Distributed systems; End-user applications; End-user interfaces; Game Engine; Human behavior models; Message brokers; System components; User performance; Visual perception; Computer simulation; Real time control; User interfaces; Behavioral research
AbstractThis paper presents a system in which cognitive models embedded in an abstract spatial device communicate with a game engine. The communication is decoupled by the introduction of a message broker. One benefit of the decoupling allows messaging resources, developed for controlling avatars in the game engine with cognitive models, to be reused as building blocks of a performance observer, and an end-user application for design and real time control of game entities. The system is presented in terms of the distribution of representations and processes across system components to support cognitive models and avatars' visual perceptions and movement in space. The system also supports an end-user interface independent of the game engine editor for the creation of environments such as rooms with various textures and sizes, for the insertion of objects and avatars, as well as changing objects 'position during game execution.
Publication date
LanguageEnglish
AffiliationNational Research Council Canada (NRC-CNRC); NRC Institute for Information Technology (IIT-ITI)
Peer reviewedYes
NPARC number21271189
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Record identifier3c6fdf87-97cf-49a2-8de0-307f964b7b50
Record created2014-03-24
Record modified2016-05-09
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