Effects of Joystick Mapping and Field-of-View on Human Performance in Virtual Walkthroughs

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TypeArticle
ConferenceProceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission Padova, June 18-21, 2002., Italy
AbstractVirtual environments are increasingly used to visit virtual mockups of proposed buildings or virtualized models of real sites or buildings. This paper presents the results of a human-machine interaction experiment aimed at measuring the effects of the real field-of-view (FOV) and of the use of a third joystick axis on human performance for navigation in virtual walkthroughs in a closed-space environment. The results indicate that neither the real FOV nor the third joystick axis significantly affect performance. There is however a perceived increase of immersion with the larger real FOV, and an added freedom of movement when a third axis of movement is mapped onto the joystick.
Publication date
LanguageEnglish
AffiliationNRC Institute for Information Technology; National Research Council Canada
Peer reviewedNo
NRC number44907
NPARC number8913456
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Record identifier640da67b-6122-4afa-b1d6-1b41c5c4d28e
Record created2009-04-22
Record modified2016-05-09
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