Lessons learned from game-based trench safety education

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Journal titleJournal of Information Technology in Construction. Special Issue: Use of Gaming and Virtual World Technology in Architecture, Engineering and Construction
Pages118132; # of pages: 15
Subjectserious game, health and safety, knowledge transfer, visualization, trench
AbstractThis paper reviews the background of using interactive technology in construction trades training and presents the observations taken from the developers, teachers and students involved and subsequent conclusions drawn based on these observations. The broad lessons learnt indicate that serious games offer an engaging and innovative medium for delivering training to students who are more comfortable with hands-on learning for a hands-on trade. Although studies are still underway in assessing the long term benefits in retention, the students and teachers involved found the use of gaming technology to be an overall positive experience with some immediately demonstrable benefits. Furthermore, the potential for adopting serious games in educational programs will only grow as interactive computer technology only becomes more and more ubiquitous in society. This said, challenges remain in measuring the long term impact, and costs associated with developing and delivering the interactive content to the students and subsequently finding ways to reduce those costs and maximize the positive benefits attained using such technology.
Publication date
AffiliationNRC Institute for Research in Construction; National Research Council Canada
Peer reviewedYes
NRC number53311
NPARC number20374818
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Record identifier93ebf801-5ca9-40d2-8eca-1537e7434569
Record created2012-07-23
Record modified2016-05-09
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