Virtualizing a Byzantine Crypt: Challenge and Impact

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DOIResolve DOI: http://doi.org/10.1117/12.476171
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TypeArticle
Proceedings titleProceedings of SPIE
ConferenceVideometrics VII, January 21 - 22, 2002, Santa Clara, CA, USA
Volume5013
Pages148159; # of pages: 11
Subjectrange data; 3d modeling; photo-realistic; texture mapping; virtualization; photogrammetry
AbstractThis paper presents the work that was accomplished in preparing a multimedia CDROM about the history of a Byzantine Crypt. An effective approach based upon high-resolution photo-realistic texture mapping onto 3D models generated from range images is used to present the spatial information about the Crypt. Usually, this information is presented on 2D images that are flat and don't show the three-dimensionality of an environment. In recent years, high-resolution recording of heritage sites has stimulated a lot of research in fields like photogrammetry, computer vision, and computer graphics. The methodology we present should appeal to people interested in 3D for heritage. It is applied to the virtualization of a Byzantine Crypt where geometrically correct texture mapping is essential to render the environment realistically, to produce virtual visits and to apply virtual restoration techniques. A CDROM and a video animation have been created to show the results.
Publication date
LanguageEnglish
AffiliationNRC Institute for Information Technology; National Research Council Canada
Peer reviewedNo
NRC number45827
NPARC number8913742
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Record identifiera9acb30e-4e97-45ac-a707-958a99a855ef
Record created2009-04-22
Record modified2016-05-09
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