Towards Designing Secure Online Games

Download
  1. (PDF, 212 KB)
AuthorSearch for: ; Search for: ; Search for: ; Search for:
TypeArticle
ConferenceProceedings of the IEEE 20th International Conference on Advanced Information Networking and Applications (AINA 2006), April 18-20, 2006., Vienna, Austria
AbstractThe multiplayer gaming industry has become very successful in Asia. With the growth of online gaming, there has been an amazing growth in online gaming-related crime, especially in Massively Multiplayer Online Role-Playing Games (MMORPGs) [1]. In Taiwan, more than 37% of criminal cases relate to online gaming crime with most offenders in the age range of 15-20 years [5]. Most of these crimes can be attributed to the fact that these online games were not designed to be secure. This paper applies a design for security approach to MMORPGs and then examines what crimes could have been avoided if the games were designed to be secure from the beginning. The approach also uncovers some potential new threats and gives countermeasures for them.
Publication date
LanguageEnglish
AffiliationNRC Institute for Information Technology; National Research Council Canada
Peer reviewedNo
NRC number48457
NPARC number8913192
Export citationExport as RIS
Report a correctionReport a correction
Record identifierbbf8132f-8fb6-47db-8020-aa04f76c1865
Record created2009-04-22
Record modified2016-05-09
Bookmark and share
  • Share this page with Facebook (Opens in a new window)
  • Share this page with Twitter (Opens in a new window)
  • Share this page with Google+ (Opens in a new window)
  • Share this page with Delicious (Opens in a new window)