An abstract spatial device for human behavior models, user performance data collection and game control user interface

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Conference20th Annual Conference on Behavior Representation in Modeling Simulation, March 21-24, 2011, Sundance, Utah
SubjectGame engine; Cognitive models; Distributed systems; ACT-R
AbstractThis paper presents a system in which cognitive models embedded in an abstract spatial device communicate with a game engine. The communication is decoupled by the introduction of a message broker. One benefit of the decoupling allows messaging resources, developed for controlling avatars in the game engine with cognitive models, to be reused as building blocks of a performance observer, and an end-user application for design and real time control of game entities. The system is presented in terms of the distribution of representations and processes across system components to support cognitive models and avatars' visual perceptions and movement in space. The system also supports an end-user interface independent of the game engine editor for the creation of environments such as rooms with various textures and sizes, for the insertion of objects and avatars, as well as changing objects’ position during game execution.
Publication date
AffiliationNRC Institute for Information Technology; National Research Council Canada
Peer reviewedNo
NPARC number18150441
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Record identifierf42bea5b-6395-4597-b14a-6cdb1f81ecc3
Record created2011-06-24
Record modified2016-05-09
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